

I will be walking you through one step at a time, from the block out to the basic mesh, to the construction of the cybernetic I to utilize an array meshes and connecting that I to the helmet itself we will be covering at all. In this tutorial, we'll be creating from scratch to finish a full industry standards sci-fi helmet. And I'm here to give you an in-depth tutorial in hard surface sculpting for ZBrush. My name is Sean Fowler and I've been a 3D freelance artists for 10 years and a ZBrush artist for almost 13 years. Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.ġ.


I will be making a strong impression in narrating hotkeys through out this tutorial for the beginners that enroll in this course.From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing. Here I will demonstrate for you to learn multiple approaches in which to apply live booleans.and shown how to apply it using match maker brush to establish detailing in a short amount of time. As a result you will be supplied a customized boolean (yours to keep and use as you see fit). This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans.In this course you will develop a strong foundation to Zbrush newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.In this class we will be creating from scratch to finish a full industry standard sci fi helmet which I will be walking you through one step at a time interspersed with talks about the software, my design process, and keeping your mesh clean for renders.My name is Sean Fowler and I've been a 3D freelance artist for 10 years and a Zbrush artist for almost 13 years and I’m here to give you an in-depth tutorial in hard surface sculpting for Zbrush. In part 2, I will break down my previous BB-L Radio design piece by piece, and show you in real time exactly how I went about constructing the model in Dynamesh.Īnd in part 3, you can watch it all come together in a 3 hour time lapse where I make the BB- S Radio from start to finish. In part 1, I will give you a complete walk through of all the tools I use, the logic behind them, as well as show you examples of how id use them in my process. Well in this 3 part tutorial, Ill walk you through a new more fluid toolset and show you the process I use to achieve hard surface results in ZBrushes Dynamesh feature. Have you ever found that the tools you use limit your ability to concept in 3D? Title: Gumroad – Hard Surface In ZBrush by Cane Townsend Gumroad – Hard Surface In ZBrush by Cane Townsend
